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» A design framework for metaheuristics
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ATAL
2010
Springer
15 years 8 months ago
Planning against fictitious players in repeated normal form games
Planning how to interact against bounded memory and unbounded memory learning opponents needs different treatment. Thus far, however, work in this area has shown how to design pla...
Enrique Munoz de Cote, Nicholas R. Jennings
ATAL
2010
Springer
15 years 8 months ago
Combining manual feedback with subsequent MDP reward signals for reinforcement learning
As learning agents move from research labs to the real world, it is increasingly important that human users, including those without programming skills, be able to teach agents de...
W. Bradley Knox, Peter Stone
AO
2007
119views more  AO 2007»
15 years 6 months ago
The model of roles within an ontology development tool: Hozo
One of the major goals of ontology is to represent properly the underlying conceptual structure of the messy world reflecting the reality as much as possible. Ontology building to...
Riichiro Mizoguchi, Eiichi Sunagawa, Kouji Kozaki,...
AROBOTS
2008
77views more  AROBOTS 2008»
15 years 6 months ago
Extending obstacle avoidance methods through multiple parameter-space transformations
Obstacle avoidance methods approach the problem of mobile robot autonomous navigation by steering the robot in real-time according to the most recent sensor readings, being suitab...
Jose-Luis Blanco, Javier Gonzalez, Juan-Antonio Fe...
BMCBI
2007
160views more  BMCBI 2007»
15 years 6 months ago
Convergent algorithms for protein structural alignment
Background: Many algorithms exist for protein structural alignment, based on internal protein coordinates or on explicit superposition of the structures. These methods are usually...
Leandro Martínez, Roberto Andreani, Jos&eac...