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ISMAR
2005
IEEE
16 years 6 days ago
Face to Face Collaborative AR on Mobile Phones
Mobile phones are an ideal platform for augmented reality. In this paper we describe how they can also be used to support face to face collaborative AR gaming. We have created a c...
Anders Henrysson, Mark Billinghurst, Mark Ollila
IFIP
2003
Springer
15 years 11 months ago
Self-Organising Node Address Management in Ad Hoc Networks
Whilst much effort has been put into the creation of routing algorithms to handle all sorts of mobility scenarios in ad-hoc networks, other fundamental issues, such as the addresse...
Stephen Toner, Donal O'Mahony
VRST
2009
ACM
16 years 1 months ago
A semantic environment model for crowd simulation in multilayered complex environment
Simulating crowds in complex environment is fascinating and challenging, however, modeling of the environment is always neglected in the past, which is one of the essential proble...
Hao Jiang, Wenbin Xu, Tianlu Mao, Chunpeng Li, Shi...
BIS
2008
120views Business» more  BIS 2008»
15 years 8 months ago
Enabling Context-Based Cooperation: A Generic Context Model and Management System
Abstract. In order to realise complex service-based applications on system platforms for context-aware ubiquitous computing environments, mobile processes have been introduced to s...
Christian P. Kunze, Sonja Zaplata, Mirwais Turjale...
NTMS
2008
IEEE
16 years 1 months ago
Architecture for Consuming Long-Lived Mobile Web Services over Multiple Transport Protocols
—The concept of Mobile Web Services (Mob-WS) is catching pace within research communities due to rapid classification of mobile devices enabling pervasive environments. A Web Se...
Fahad Aijaz, Seyed Mohammad Adeli, Bernhard Walke