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GIS
1998
ACM
15 years 10 months ago
Greedy Cuts: An Advancing Front Terrain Triangulation Algorithm
We apply an advancing front technique to the problem of simplification of dense digitized terrain models. While most simplification algorithms have been based on either incrementa...
Cláudio T. Silva, Joseph S. B. Mitchell
FOCS
1997
IEEE
15 years 10 months ago
The Computational Complexity of Knot and Link Problems
We consider the problem of deciding whether a polygonal knot in 3dimensional Euclidean space is unknotted, capable of being continuously deformed without self-intersection so that...
Joel Hass, J. C. Lagarias, Nicholas Pippenger
ICMCS
1997
IEEE
117views Multimedia» more  ICMCS 1997»
15 years 10 months ago
Cooperative QoS Management for Multimedia Applications
Quality of Service (QoS) management becomes more and more important, especially in networks where many applications are competing for a limited number of resources. As these appli...
Stefan Fischer, Abdelhakim Hafid, Gregor von Bochm...
MICRO
1997
IEEE
76views Hardware» more  MICRO 1997»
15 years 10 months ago
A Framework for Balancing Control Flow and Predication
Predicated execution is a promising architectural feature for exploiting instruction-level parallelism in the presence of control flow. Compiling for predicated execution involve...
David I. August, Wen-mei W. Hwu, Scott A. Mahlke
SIGGRAPH
1996
ACM
15 years 10 months ago
Improv: A System for Scripting Interactive Actors in Virtual Worlds
Improv is a system for the creation of real-time behavior-based animated actors. There have been several recent efforts to build network distributed autonomous agents. But in gene...
Ken Perlin, Athomas Goldberg