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OTM
2005
Springer
15 years 12 months ago
OWL-Based User Preference and Behavior Routine Ontology for Ubiquitous System
In ubiquitous computing, behavior routine learning is the process of mining the context-aware data to find interesting rules on the user’s behavior, while preference learning tri...
Kim Anh Pham Ngoc, Young-Koo Lee, Sungyoung Lee
ENGL
2008
153views more  ENGL 2008»
15 years 6 months ago
Neural Network NARMA Control of a Gyroscopic Inverted Pendulum
The objective herein is to demonstrate the feasibility of a real-time digital control of an inverted pendulum for modeling and control, with emphasis on nonlinear auto regressive m...
F. Chetouane, S. Darenfed
VISUALIZATION
1998
IEEE
15 years 10 months ago
Large scale terrain visualization using the restricted quadtree triangulation
Real-time rendering of triangulated surfaces has attracted growing interest in the last few years. However, interactive visualization of very large scale grid digital elevation mo...
Renato Pajarola
HCI
2009
15 years 4 months ago
Speech Input from Older Users in Smart Environments: Challenges and Perspectives
Abstract. Although older people are an important user group for smart environments, there has been relatively little work on adapting natural language interfaces to their requireme...
Ravichander Vipperla, Maria Wolters, Kallirroi Geo...
AIIDE
2009
15 years 7 months ago
Optimization of Platform Game Levels for Player Experience
We demonstrate an approach to modelling the effects of certain parameters of platform game levels on the players' experience of the game. A version of Super Mario Bros has be...
Chris Pedersen, Julian Togelius, Georgios N. Yanna...