We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...
The computational requirements for an adaptive solution of unsteady problems change as the simulation progresses. This causes workload imbalance among processors on a parallel mac...
This paper describes a framework of real-time simulation for modeling heavy construction operations. Compared with the traditional offline simulation that uses stationary inputs, ...
We consider the costs of access to data stored in search trees assuming that those memory accesses are managed with a cache. Our cache memory model is two-level, has a small degre...
This paper introduces a new formulation for discrete image labeling tasks, the Decision Tree Field (DTF), that combines and generalizes random forests and conditional random fiel...
Sebastian Nowozin, Carsten Rother, Shai Bagon, Ban...