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SAC
2009
ACM
15 years 11 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
ICAPR
2009
Springer
15 years 11 months ago
Eigen-domain Relighting of Face Images for Illumination-invariant Face Verification
In this paper, we propose a method to exploit the uniqueness in the illumination variations on the face image of a subject for face verification. Using the 3D wireframe model of a...
Vinod Pathangay, Sukhendu Das
LCPC
2009
Springer
15 years 11 months ago
Using the Meeting Graph Framework to Minimise Kernel Loop Unrolling for Scheduled Loops
This paper improves our previous research effort [1] by providing an efficient method for kernel loop unrolling minimisation in the case of already scheduled loops, where circular...
Mounira Bachir, David Gregg, Sid Ahmed Ali Touati
CONCUR
2001
Springer
15 years 11 months ago
The Control of Synchronous Systems, Part II
Abstract. A controller is an environment for a system that achieves a particular control objective by providing inputs to the system without constraining the choices of the system....
Luca de Alfaro, Thomas A. Henzinger, Freddy Y. C. ...
SIGGRAPH
2010
ACM
15 years 11 months ago
Toward evaluating material design interface paradigms for novice users
Material design is the process by which artists specify the reflectance properties of a surface, such as its diffuse color and specular roughness. We present a user study to eval...
William B. Kerr, Fabio Pellacini
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