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UIST
2006
ACM
16 years 17 days ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
WS
2006
ACM
16 years 17 days ago
Proactive security for mobile messaging networks
The interoperability of IM (Instant Messaging) and SMS (Short Messaging Service) networks allows users to seamlessly use a variety of computing devices from desktops to cellular p...
Abhijit Bose, Kang G. Shin
AINA
2005
IEEE
16 years 7 days ago
Throughput Driven, Highly Available Streaming Stored Playback Video Service over a Peer-to-Peer Network
Streaming video is a key functionality in Internet based services such as distant education, VoD etc.,. The high bandwidth requirements associated with such applications coupled w...
K. Kalapriya, S. K. Nandy
AINA
2005
IEEE
16 years 7 days ago
Dynamical Construction of a Core-Based Group-Shared Multicast Tree in Mobile Ad Hoc Networks
A core-based group-shared multicast tree is a shortest path tree rooted at core node that distributes packets to and from all group members. Traditionally, the bandwidth cost cons...
Bing-Hong Liu, Ming-Jer Tsai, Wei-Chei Ko
C5
2005
IEEE
16 years 7 days ago
Filters and Tasks in Croquet
Croquet [11,12] is a collaborative 3D platform that allows users to work together to create and share ideas. From the beginning we have worked to ensure that the Croquet interface...
David A. Smith, Andreas Raab, Yoshiki Ohshima, Dav...
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