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» A comparative study of map use
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SI3D
2010
ACM
15 years 6 months ago
Efficient irradiance normal mapping
Irradiance normal mapping is a method to combine two popular techniques, light mapping and normal mapping, and is used in games such as Half-Life 2 or Halo 3. This combination all...
Ralf Habel, Michael Wimmer
VVS
1996
IEEE
202views Visualization» more  VVS 1996»
15 years 10 months ago
Direct Volume Rendering with Shading via Three-Dimensional Textures
A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceleration, and incorporates directional lighting, is described. The implementation,...
Allen Van Gelder, Kwansik Kim
INFOCOM
2003
IEEE
15 years 11 months ago
Chaotic Maps as Parsimonious Bit Error Models of Wireless Channels
Abstract—The error patterns of a wireless digital communication channel can be described by looking at consecutively correct or erroneous bits (runs and bursts) and at the distri...
Andreas Köpke, Andreas Willig, Holger Karl
CVPR
2003
IEEE
16 years 8 months ago
Simultaneous Feature Selection and Classifier Training via Linear Programming: A Case Study for Face Expression Recognition
A linear programming technique is introduced that jointly performs feature selection and classifier training so that a subset of features is optimally selected together with the c...
Guodong Guo, Charles R. Dyer
CASES
2004
ACM
15 years 12 months ago
A post-compiler approach to scratchpad mapping of code
ScratchPad Memories (SPMs) are commonly used in embedded systems because they are more energy-efficient than caches and enable tighter application control on the memory hierarchy...
Federico Angiolini, Francesco Menichelli, Alberto ...