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HIP
2005
Springer
173views Cryptology» more  HIP 2005»
15 years 11 months ago
Characters or Faces: A User Study on Ease of Use for HIPs
Web-based services designed for human users are being abused by computer programs (bots). This real-world issue has recently generated a new research area called Human Interactive...
Yong Rui, Zicheng Liu, Shannon Kallin, Gavin Janke...
IWPC
2006
IEEE
16 years 9 days ago
Studying the Evolution of Software Systems Using Change Clusters
In this paper, we present an approach that examines the evolution of code stored in source control repositories. The technique identifies Change Clusters, which can help managers...
Jay Kothari, Ali Shokoufandeh, Spiros Mancoridis, ...
SOUPS
2010
ACM
15 years 10 months ago
Towards understanding ATM security: a field study of real world ATM use
With the increase of automated teller machine (ATM) frauds, new authentication mechanisms are developed to overcome security problems of personal identification numbers (PIN). Th...
Alexander De Luca, Marc Langheinrich, Heinrich Hus...
TABLETOP
2006
IEEE
16 years 8 days ago
Studying Designers using a Tabletop System for 3D Design with a Focus on the Impact on Spatial Cognition
Tabletop systems provide a platform for developing novel interaction systems, including tangible user interfaces (TUIs). This paper presents a study of the effects of a tabletop s...
Mary Lou Maher, Mi Jeong Kim
VR
2008
IEEE
156views Virtual Reality» more  VR 2008»
15 years 6 months ago
An Empirical Study of Hear-Through Augmented Reality: Using Bone Conduction to Deliver Spatialized Audio
Augmented reality (AR) is the mixing of computer-generated stimuli with real-world stimuli. In this paper, we present results from a controlled, empirical study comparing three wa...
Robert W. Lindeman, Haruo Noma, Paulo Gonça...