Despite the large research efforts in the SW–DSM community, this technology has not yet been adapted widely for significant codes beyond benchmark suites. One of the reasons co...
Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...
The ability to dynamically adapt an unstructured grid (or mesh) is a powerful tool for solving computational problems with evolving physical features; however, an efficient parall...
Rupak Biswas, Leonid Oliker, Sajal K. Das, Daniel ...
A pattern is a model or a template used to summarize and describe the behavior (or the trend) of a data having generally some recurrent events. Patterns have received a considerab...
We describe a complete hardware/software system, dubbed Universal Real-Time Navigational Assistance (URNA), which enables communication of relevant location-aware information to a...
S. Bohonos, A. Lee, A. Malik, C. Thai, Roberto Man...