We present a rhythm-based method for the automatic generation of levels for 2D platformers, where the rhythm is that which the player feels with his hands while playing. Levels ar...
Gillian Smith, Mike Treanor, Jim Whitehead, Michae...
Opportunistic sensing allows to efficiently collect information about the physical world and the persons behaving in it. This may mainstream human context and activity recognitio...
In this paper, augmented reality techniques are used in order to create a Virtual Mirror for the real-time visualization of customized sports shoes. Similar to looking into a mirr...
A biometric identification procedure usually contains two stages: registration and authentication. Most biometric systems capture multiple samples of the same biometric trait (e.g...
Yong Li, Jianping Yin, En Zhu, Chunfeng Hu, Hui Ch...
In this work we present and discuss in detail a novel vector-valued regression technique: our approach allows for an all-at-once estimation, as opposed to solve a number of scalar...
Luca Baldassarre, Annalisa Barla, Barbara Gianesin...