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FDG
2009
ACM
16 years 1 months ago
Rhythm-based level generation for 2D platformers
We present a rhythm-based method for the automatic generation of levels for 2D platformers, where the rhythm is that which the player feels with his hands while playing. Levels ar...
Gillian Smith, Mike Treanor, Jim Whitehead, Michae...
WOWMOM
2009
ACM
180views Multimedia» more  WOWMOM 2009»
16 years 1 months ago
OPPORTUNITY: Towards opportunistic activity and context recognition systems
Opportunistic sensing allows to efficiently collect information about the physical world and the persons behaving in it. This may mainstream human context and activity recognitio...
Daniel Roggen, Kilian Förster, Alberto Calatr...
CVPR
2008
IEEE
16 years 1 months ago
3-D Tracking of shoes for Virtual Mirror applications
In this paper, augmented reality techniques are used in order to create a Virtual Mirror for the real-time visualization of customized sports shoes. Similar to looking into a mirr...
Peter Eisert, Philipp Fechteler, Jürgen Rurai...
ICPR
2008
IEEE
16 years 29 days ago
Score based biometric template selection
A biometric identification procedure usually contains two stages: registration and authentication. Most biometric systems capture multiple samples of the same biometric trait (e.g...
Yong Li, Jianping Yin, En Zhu, Chunfeng Hu, Hui Ch...
ICPR
2008
IEEE
16 years 29 days ago
Vector valued regression for iron overload estimation
In this work we present and discuss in detail a novel vector-valued regression technique: our approach allows for an all-at-once estimation, as opposed to solve a number of scalar...
Luca Baldassarre, Annalisa Barla, Barbara Gianesin...