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DIGRA
2005
Springer
16 years 3 days ago
Shadowplay: Simulated Illumination in Game Worlds
Despite the fact that there are currently a number of enjoyable digital games in which light plays a key role, we lack a vocabulary with which to discuss simulated illumination in...
Simon Niedenthal
CA
1999
IEEE
15 years 11 months ago
Virtual People: Capturing Human Models to Populate Virtual Worlds
In this paper a new technique is introduced for automatically building recognisable moving 3D models of individual people. Realistic modelling of people is essential for advanced ...
Adrian Hilton, Daniel Beresford, Thomas Gentils, R...
RIAO
2000
15 years 8 months ago
Multimodal Meeting Tracker
Face-to-face meetings usually encompass several modalities including speech, gesture, handwriting, and person identification. Recognition and integration of each of these modaliti...
Michael Bett, Ralph Gross, Hua Yu, Xiaojin Zhu, Yu...
JUCS
2010
265views more  JUCS 2010»
15 years 5 months ago
3D Head Pose and Facial Expression Tracking using a Single Camera
: Algorithms for 3D head pose and facial expression tracking using a single camera (monocular image sequences) is presented in this paper. The proposed method is based on a combina...
Lucas D. Terissi, Juan Carlos Gomez
PR
2010
179views more  PR 2010»
15 years 5 months ago
Robust palmprint verification using 2D and 3D features
This paper presents a new personal authentication system that simultaneously exploits 2D and 3D palmprint features. The objective of our work is to improve accuracy and robustness...
David Zhang, Vivek Kanhangad, Nan Luo, Ajay Kumar