This paper describes lessons learned in developing the linguistic, cognitive, emotional, and gestural models underlying virtual human behavior in a training application designed t...
Robert C. Hubal, Geoffrey A. Frank, Curry I. Guinn
Creating realistic artificially-intelligent characters is seen as one of the major challenges of the commercial games industry. Historically, character behavior has been specifie...
Matthew McNaughton, James Redford, Jonathan Schaef...
Abstract. Reference process models capture recurrent business operations in a given domain such as procurement or logistics. These models are intended to be configured to fit the r...
Wil M. P. van der Aalst, Marlon Dumas, Florian Got...
While early research on real-time computing was concerned with guaranteeing avoidance of undesirable effects such as overload and deadline misses, adaptive real-time systems are d...
Chenyang Lu, John A. Stankovic, Tarek F. Abdelzahe...
Communication-based design represents a formal approach to systemon-a-chip design that considers communication between components as important as the computations they perform. Ou...
Marco Sgroi, Michael Sheets, Andrew Mihal, Kurt Ke...