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» A behavior model for persuasive design
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SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
15 years 5 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
ATAL
2004
Springer
15 years 11 months ago
Temptation and Contribution in C2C Transactions: Implications for Designing Reputation Management Systems
: A reputation management system can promote trust in transactions in an online consumer-to-consumer (C2C) market. We model a C2C market by employing an agent-based approach. To di...
Hitoshi Yamamoto, Kazunari Ishida, Toshizumi Ohta
ACSAC
2004
IEEE
15 years 10 months ago
Designing Good Deceptions in Defense of Information Systems
Since attackers trust computer systems to tell them the truth, it may be effective for those systems to lie or mislead. This could waste the attacker's resources while permit...
Neil C. Rowe
AUTOMATICA
2004
147views more  AUTOMATICA 2004»
15 years 6 months ago
Interval analysis and dioid: application to robust controller design for timed event graphs
This paper deals with feedback controller synthesis for timed event graphs in dioids, where the number of initial tokens and time delays are only known to belong to intervals. We ...
Mehdi Lhommeau, Laurent Hardouin, Bertrand Cottenc...
IAT
2010
IEEE
15 years 4 months ago
Design and Evaluation of Explainable BDI Agents
It is widely acknowledged that providing explanations is an important capability of intelligent systems. Explanation capabilities are useful, for example, in scenario-based traini...
Maaike Harbers, Karel van den Bosch, John-Jules Ch...