Sciweavers

1682 search results - page 219 / 337
» A behavior model for persuasive design
Sort
View
SIGMETRICS
2010
ACM
173views Hardware» more  SIGMETRICS 2010»
15 years 11 months ago
Channel fragmentation in dynamic spectrum access systems: a theoretical study
Dynamic Spectrum Access systems exploit temporarily available spectrum (‘white spaces’) and can spread transmissions over a number of non-contiguous sub-channels. Such methods...
Edward G. Coffman Jr., Philippe Robert, Florian Si...
HAPTICS
2008
IEEE
15 years 7 months ago
Haptic Interaction with Soft Tissues Based on State-Space Approximation
The well known property of haptic interaction is the high refresh rate of the haptic loop that is necessary for the stability of the interaction. Therefore, only simple computation...
Igor Peterlík, Ludek Matyska
DAC
2004
ACM
16 years 7 months ago
High level cache simulation for heterogeneous multiprocessors
As multiprocessor systems-on-chip become a reality, performance modeling becomes a challenge. To quickly evaluate many architectures, some type of high-level simulation is require...
Joshua J. Pieper, Alain Mellan, JoAnn M. Paul, Don...
CODES
2003
IEEE
15 years 11 months ago
A low power scheduler using game theory
In this paper, we describe a new methodology based on game theory for minimizing the average power of a circuit during scheduling in behavioral synthesis. The problem of schedulin...
N. Ranganathan, Ashok K. Murugavel
DIMEA
2007
248views Multimedia» more  DIMEA 2007»
15 years 10 months ago
Adaptive digital game-based learning framework
A common teaching and learning methodology involves one that delivers knowledge to learners within a classroom environment. With the enhancement of information technology, Web-bas...
Phit-Huan Tan, Siew-Woei Ling, Choo-Yee Ting