Traditionally, designers organize software system as active end-points (e.g. applications) linked by passive infrastructures (e.g. networks). Increasingly, however, networks and i...
Paul Dourish, W. Keith Edwards, Jon Howell, Anthon...
Automated reasoning about human behavior is a central goal of artificial intelligence. In order to engage and intervene in a meaningful way, an intelligent system must be able to ...
Tanzeem Choudhury, Matthai Philipose, Danny Wyatt,...
Designing security softwares that evolve as quickly as threats is a truthful challenge. In addition, current software becomes increasingly more complex and difficult to handle ev...
This paper presents a multi-agent framework designed to simulate synthetic humans that properly balance task oriented and social behaviors. The work presented in this paper focuses...
Francisco Grimaldo, Miguel Lozano, Fernando Barber
We introduce a family of temporal logics to specify the behavior of systems with Zeno behaviors. We extend linear-time temporal logic LTL to authorize models admitting Zeno sequen...