Success of 3D applications on the Web inherently depends on object behavior and interaction. Current Web3D formats often fall short in supporting behavior modeling. This paper int...
In this paper, we present a new design methodology for synchronous reactive systems, based on a clear separation between control and data flow parts. This methodology allows to fa...
Ouassila Labbani, Jean-Luc Dekeyser, Pierre Boulet
In this paper we continue the study of a strict extension of the Computation Tree Logic, called graded-CTL, recently introduced by the same authors. This new logic augments the sta...
Computer architects are constantly faced with the need to improve performance and increase the efficiency of computation in their designs. To this end, it is increasingly common ...
Nathan Clark, Amir Hormati, Scott A. Mahlke, Sami ...
The model-driven software development for hard real-time systems promotes the usage of the platform independent model as major design artifact. It is used to develop the software l...