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» A Vision on a New Generation of Software Design Environments
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CVPR
2011
IEEE
15 years 1 months ago
Multicore Bundle Adjustment
We present the design and implementation of new inexact Newton type Bundle Adjustment algorithms that exploit hardware parallelism for efficiently solving large scale 3D scene re...
Changchang Wu, Sameer Agarwal, Brian Curless, Stev...
ICCV
2005
IEEE
16 years 8 months ago
Realtime IBR with Omnidirectional Crossed-Slits Projection
The Crossed-Slits (X-Slits) projection can be used to generate new views of a scene from a sequence of perspective images. Compared with other image-based rendering (IBR) techniqu...
Doron Feldman, Daphna Weinshall
WSCG
2003
209views more  WSCG 2003»
15 years 7 months ago
3D Reconstruction of Sports Events for Digital TV
As the capabilities of video standards and receiver hardware are increasing towards integrated 3d animations, generating realistic content is now becoming a limiting factor. In th...
C. Malerczyk, K. Klein, Torsten Wiebesiek
HRI
2007
ACM
15 years 10 months ago
The RUBI project: a progress report
The goal of the RUBI project is to accelerate progress in the development of social robots by addressing the problem at multiple levels, including the development of new scientifi...
Javier R. Movellan, Fumihide Tanaka, Ian R. Fasel,...
INFOCOM
2011
IEEE
14 years 9 months ago
Physical layer wireless security made fast and channel independent
Abstract – There is a growing interest in physical layer security. Recent work has demonstrated that wireless devices can generate a shared secret key by exploiting variations in...
Shyamnath Gollakota, Dina Katabi