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» A Virtual Assembly Design Environment
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CHI
2004
ACM
16 years 6 months ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett
CHI
2004
ACM
16 years 6 months ago
Science at the Speed of Thought
Abstract. In this paper we describe a virtual laboratory that is designed to accelerate scientific exploration and discovery by minimizing the time between the generation of a scie...
Judith Ellen Devaney, Steven G. Satterfield, John ...
MM
2006
ACM
135views Multimedia» more  MM 2006»
16 years 4 days ago
Talk2Me: the art of augmenting conversations
This paper describes an interactive installation work set in a large dome space. The installation is an audio and physical rerendition of an interactive writing work. In the origi...
Ann Judith Morrison, Peta Mitchell, Ralf Mühl...
VISSYM
2004
15 years 7 months ago
Medical Applications of Multi-field Volume Rendering and VR Techniques
This paper reports on a new approach for visualizing multi-field MRI or CT datasets in an immersive environment with medical applications. Multi-field datasets combine multiple sc...
Joe Kniss, Jürgen P. Schulze, Uwe Wössne...
VEE
2010
ACM
247views Virtualization» more  VEE 2010»
16 years 1 months ago
Capability wrangling made easy: debugging on a microkernel with valgrind
Not all operating systems are created equal. Contrasting traditional monolithic kernels, there is a class of systems called microkernels more prevalent in embedded systems like ce...
Aaron Pohle, Björn Döbel, Michael Roitzs...