We build a generic methodology based on learning and reasoning to detect specific attitudes of human agents and patterns of their interactions. Human attitudes are determined in te...
Boris Galitsky, Boris Kovalerchuk, Sergei O. Kuzne...
—We address the problem of planning patrol routes to maximize coverage of important locations (hot spots) at minimum cost (length of patrol route). We model a road network using ...
Users’ critiques to the current recommendation form a crucial feedback mechanism for refining their preference models and improving a system’s accuracy in recommendations that ...
The Voronoi game is a two-person game which is a model for a competitive facility location. The game is done on a continuous domain, and only two special cases (1-dimensional case ...
In this paper we present a gossip based protocol for path discovery in Mobile Ad Hoc Networks (MANETs). While in the classical gossip algorithm each node forwards a packet with th...