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GECCO
2005
Springer
116views Optimization» more  GECCO 2005»
16 years 7 days ago
Terrain generation using genetic algorithms
We propose a method for applying genetic algorithms to create 3D terrain data sets. Existing procedural algorithms for generation of terrain have several shortcomings. The most po...
TeongJoo Ong, Ryan Saunders, John Keyser, John J. ...
OTM
2005
Springer
16 years 6 days ago
Balancing Flexibility and Security in Adaptive Process Management Systems
Abstract. Process–aware information systems (PAIS) must provide sufficient flexibility to their users to support a broad spectrum of application scenarios. As a response to thi...
Barbara Weber, Manfred Reichert, Werner Wild, Stef...
HAPTICS
2003
IEEE
16 years 20 hour ago
Performance and Co-Presence in Heterogeneous Haptic Collaboration
Based on a distributed architecture for real-time collection and broadcast of haptic information to multiple participants, heterogeneous haptic devices (the PHANToM and the CyberG...
Margaret McLaughlin, Gaurav S. Sukhatme, Wei Peng,...
SIGIR
2003
ACM
15 years 12 months ago
Distributed Web Search as a Stochastic Game
Distributed search systems are an emerging phenomenon in Web search, in which independent topic-specific search engines provide search services, and metasearchers distribute user...
Rinat Khoussainov, Nicholas Kushmerick
AUIC
2000
IEEE
15 years 11 months ago
Finger Tracking for the Digital Desk
A trend in computing environments today is to move towards more ‘natural’ interaction, another is to make hardware invisible to the user. Both these ideas converge into ubiqui...
Thomas Brown, Richard C. Thomas