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IE
2007
15 years 8 months ago
Patterns and computer game design innovation
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
Kevin McGee
192
Voted
IE
2007
15 years 8 months ago
Dramatic flow in interactive 3D narrative
The concept of dramatic level is crucial for a model of dramatic flow. We present a framework to maintain optimal dramatic flow in an interactive 3D environment where both linea...
Alyx Macfadyen, Andrew Stranieri, John Yearwood
FPGA
2008
ACM
623views FPGA» more  FPGA 2008»
15 years 8 months ago
From the bitstream to the netlist
We present an in-depth analysis of the Xilinx bitstream format. The information gathered in this paper allows bitstream compilation and decompilation. While not actually compromis...
Jean-Baptiste Note, Éric Rannaud
AAAI
2010
15 years 8 months ago
A Belief Revision Framework for Revising Epistemic States with Partial Epistemic States
Belief revision performs belief change on an agent's beliefs when new evidence (either of the form of a propositional formula or of the form of a total pre-order on a set of ...
Jianbing Ma, Weiru Liu, Salem Benferhat
AGI
2008
15 years 8 months ago
Fusing Animals and Humans
AI has many techniques and tools at its disposal, yet seems to be lacking some special "juice" needed to create a true being. We propose that the missing ingredients are ...
Jonathan Connell
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