In this paper we introduce a system that automatically adds different types of non-verbal behavior to a given dialogue script between two virtual embodied agents. It allows us to t...
Werner Breitfuss, Helmut Prendinger, Mitsuru Ishiz...
This article presents a new system for automatically constructing and training radial basis function networks based on original evolutionary computing methods. This system, called...
—We analyze fading interference relay networks where M single-antenna source-destination terminal pairs communicate concurrently and in the same frequency band through a set of K...
A virtual plague is a process in which a behavior-affecting property spreads among characters in a Massively Multiplayer Online Game (MMOG). The MMOG individuals constitute a synt...
The current heterogeneous world of networks and terminals combined with the generalized mobility of users pose telecommunications operators and service providers the challenge of d...