Sciweavers

4140 search results - page 618 / 828
» A Use Case Based Approach to Feature Models' Construction
Sort
View
HIS
2008
15 years 7 months ago
A GRASP Algorithm Using RNN for Solving Dynamics in a P2P Live Video Streaming Network
In this paper, we present an algorithm based on the GRASP metaheuristic for solving a dynamic assignment problem in a P2P network designed for sending real-time video over the Int...
Marcelo Martínez, Alexis Morón, Fran...
VIIP
2001
15 years 7 months ago
Collision Handling and Shadow Casting in Virtual-Prismaker
Abstract. Our research team is developing a computer construction game called VirtualPrismaker based on the physical game Prismakertm . We have had to deal with all typical and ess...
Víctor López-Jaquero, Antonio Fern&a...
BIOINFORMATICS
2007
151views more  BIOINFORMATICS 2007»
15 years 6 months ago
A new protein-protein docking scoring function based on interface residue properties
Motivation: Protein–protein complexes are known to play key roles in many cellular processes. However, they are often not accessible to experimental study because of their low s...
Julie Bernauer, Jérôme Azé, Jo...
ML
2006
ACM
15 years 6 months ago
Universal parameter optimisation in games based on SPSA
Most game programs have a large number of parameters that are crucial for their performance. While tuning these parameters by hand is rather difficult, efficient and easy to use ge...
Levente Kocsis, Csaba Szepesvári
RECOMB
2009
Springer
16 years 7 months ago
Shared Peptides in Mass Spectrometry Based Protein Quantification
In analyzing the proteome using mass spectrometry, the mass values help identify the molecules, and the intensities help quantify them, relative to their abundance in other sample...
Banu Dost, Nuno Bandeira, Xiangqian Li, Zhouxin Sh...