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15 years 4 months ago
Equalizer: A Scalable Parallel Rendering Framework
Continuing improvements in CPU and GPU performances as well as increasing multi-core processor and cluster-based parallelism demand for flexible and scalable parallel rendering sol...
Stefan Eilemann, Maxim Makhinya, Renato Pajarola
DAC
2004
ACM
16 years 7 months ago
A novel approach for flexible and consistent ADL-driven ASIP design
Architecture description languages (ADL) have been established to aid the design of application-specific instruction-set processors (ASIP). Their main contribution is the automati...
Achim Nohl, Gunnar Braun, Hanno Scharwächter,...
EMSOFT
2007
Springer
16 years 1 months ago
Virtual execution of AADL models via a translation into synchronous programs
Architecture description languages are used to describe both the hardware and software architecture of an application, at system-level. The basic software components are intended ...
Erwan Jahier, Nicolas Halbwachs, Pascal Raymond, X...
NETGAMES
2006
ACM
16 years 23 days ago
Peer clustering: a hybrid approach to distributed virtual environments
This paper proposes a hybrid architecture for distributed virtual environments, utilizing servers alongside peer-to-peer components. Current research into peer-based systems seeks...
Alvin Chen, Richard R. Muntz
HIPEAC
2005
Springer
16 years 10 days ago
A Single (Unified) Shader GPU Microarchitecture for Embedded Systems
We present and evaluate the TILA-rin GPU microarchitecture for embedded systems using the ATTILA GPU simulation framework. We use a trace from an execution of the Unreal Tournament...
Victor Moya Del Barrio, Carlos González, Jo...