Current approaches to skeleton generation are based on topological and geometrical information only; this can be insufficient for realistic character animation, since the location...
In this paper, we describe a system for the reconstruction of deforming geometry from a time sequence of unstructured, noisy point clouds, as produced by recent real-time range sc...
Michael Wand, Philipp Jenke, Qi-Xing Huang, Martin...
This paper describes a novel system for building seamless texture maps for a surface of arbitrary topology from real images of the object taken with a standard digital camera and ...
Planning as heuristic search is a powerful approach to solving domain independent planning problems. In recent years, various successful heuristics and planners like FF, LPG, FAST...
Martin Wehrle, Sebastian Kupferschmid, Andreas Pod...
Network coordinates provide a mechanism for selecting and placing servers efficiently in a large distributed system. This approach works well as long as the coordinates continue ...