We present a method to maintain a mesh approximating a deforming surface, which is specified by a dense set of sample points. We identify a reasonable motion model for which a pro...
To save precious time and space, many games and simulations use static terrain and fixed (or random) reconstruction of areas that a player leaves and later revisits. This can resu...
We present a decision making algorithm for agents that act in partially observable domains which they do not know fully. Making intelligent choices in such domains is very difficu...
Changes to software systems often entail a loss of quality, especially if they have to be accomplished under pressure of time. Long-term software projects must counter this phenome...
In this paper we study a rich vehicle routing problem incorporating various complexities found in real-life applications. The General Vehicle Routing Problem (GVRP) is a combined ...