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ACMACE
2006
ACM
16 years 16 days ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
AMFG
2003
IEEE
102views Biometrics» more  AMFG 2003»
15 years 12 months ago
PCA-Based Face Recognition in Infrared Imagery: Baseline and Comparative Studies
Techniques for face recognition generally fall into global and local approaches, with the principal component analysis (PCA) being the most prominent global approach. This paper u...
Xin Chen, Patrick J. Flynn, Kevin W. Bowyer
SIGGRAPH
1992
ACM
15 years 10 months ago
Through-the-lens camera control
In this paper we introduce through-the-lens camera control, a body of techniques that permit a user to manipulate a virtual camera by controlling and constraining features in the ...
Michael Gleicher, Andrew P. Witkin
CCGRID
2007
IEEE
16 years 27 days ago
Reparallelization and Migration of OpenMP Programs
Typical computational grid users target only a single cluster and have to estimate the runtime of their jobs. Job schedulers prefer short-running jobs to maintain a high system ut...
Michael Klemm, Matthias Bezold, Stefan Gabriel, Ro...
KDD
2003
ACM
194views Data Mining» more  KDD 2003»
16 years 7 months ago
Finding recent frequent itemsets adaptively over online data streams
A data stream is a massive unbounded sequence of data elements continuously generated at a rapid rate. Consequently, the knowledge embedded in a data stream is more likely to be c...
Joong Hyuk Chang, Won Suk Lee