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» A Theory of Object-Oriented Design
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CSCW
2002
ACM
15 years 6 months ago
Collaboration as an Activity Coordinating with Pseudo-Collective Objects
A coalition is a collaborative pattern in which people must work together to accomplish a task, but where organizational constraints stand in the way of their making use of the co...
David Zager
PKDD
2010
Springer
193views Data Mining» more  PKDD 2010»
15 years 5 months ago
Process Mining Meets Abstract Interpretation
Mining Meets Abstract Interpretation J. Carmona and J. Cortadella Universitat Polit`ecnica de Catalunya, Spain The discovery of process models out of system traces is a problem tha...
Josep Carmona, Jordi Cortadella
ANTSW
2010
Springer
15 years 4 months ago
Exploiting Loose Horizontal Coupling in Evolutionary Swarm Robotics
We describe a theory from Herbert Simon that links the structure of complex systems to increased speed of evolution, and argue the position that this theory can be beneficial to ev...
Jennifer Owen, Susan Stepney, Jonathan Timmis, Ala...
CCIA
2010
Springer
15 years 1 months ago
cOncienS: Organizational Awareness in Real-Time Strategy Games
The implementation of AI in commercial games is usually based on low level designs that makes the control predictable, unadaptive, and non reusable. Reorithms such as HTN or GOAP p...
Sergio Álvarez-Napagao, Ignasi Gómez...
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EMSOFT
2005
Springer
16 years 6 days ago
Real-time interfaces for interface-based design of real-time systems with fixed priority scheduling
The central idea behind interface-based design is to describe components by a component interface. In contrast to a component description that describes what a component does, a c...
Ernesto Wandeler, Lothar Thiele