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» A Theory of Object-Oriented Design
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STOC
2003
ACM
137views Algorithms» more  STOC 2003»
16 years 7 months ago
Near-optimal network design with selfish agents
We introduce a simple network design game that models how independent selfish agents can build or maintain a large network. In our game every agent has a specific connectivity requ...
Elliot Anshelevich, Anirban Dasgupta, Éva T...
ICDS
2009
IEEE
16 years 1 months ago
An Iterative Method to Design Traffic Flow Models
Existing traffic flow modeling theory lacks of guidelines to construct traffic flow models from scratch. In addition, traffic flow models are mainly analyzed with computer simulat...
Juan Manuel González-Calleros, Jorge Mart&i...
CHI
2009
ACM
16 years 1 months ago
"Pimp My Roomba": designing for personalization
We present a study of how householders personalize their domestic vacuuming robot, iRobot’s Roomba™. In particular, we build on Blom and Monk’s [3] theory of personalization...
Ja-Young Sung, Rebecca E. Grinter, Henrik I. Chris...
ICC
2009
IEEE
129views Communications» more  ICC 2009»
16 years 1 months ago
Random Access Protocols for WLANs Based on Mechanism Design
— In wireless local area networks (WLANs), quality of service (QoS) can be provided by mapping applications with different requirements (e.g., delay and throughput) into one of t...
Man Hon Cheung, Amir Hamed Mohsenian Rad, Vincent ...
MHCI
2009
Springer
16 years 1 months ago
The use of mobile contact list applications and a context-oriented framework to support their design
Contact lists are one of the most frequently used applications on mobile devices. They are used not only as contact detail repositories, but also as temporary information storage ...
Andreas Komninos, Dimitrios Liarokapis