An important part of an interaction designer’s work is meeting with clients during design sessions. It is of great importance that the designers participate in establishing some...
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
To compare the outcomes of participatory and user-centered contextual design, case study methods and the Activity Checklist derived from Activity Theory are used to analyze two sy...
As computing moves into every aspect of our daily lives, the process, values and assumptions that underlie our technical practices may unwittingly be propagated throughout our cul...
Design is a ubiquitous activity. The complexity of design problems requires communities rather than individuals to address, frame, and solve them. These design communities have to...