We sketch a framework for learning structured coordinated behavior, specifically the tactical behavior of Experimental Unmanned Vehicles (XUVs). We conceptualize an XUV unit as a ...
Albert C. Esterline, Chafic BouSaba, Abdollah Homa...
We discuss two approaches for choosing a strategy in a two-player game. We suppose that the game is played a large number of rounds, which allows the players to use observations o...
We present methods for inferring the cost of interrupting users based on multiple streams of events including information generated by interactions with computing devices, visual ...
In this paper, we study multiple target detection using Bayesian learning. The main aim of the paper is to present a computationally efficient way to compute the belief map update ...
Genetic Programming (GP) is a method of automatically inducing programs by representing them as parse trees. In theory, programs in any computer languages can be translated to par...