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» A Theory for Memory-Based Learning
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GECCO
2005
Springer
162views Optimization» more  GECCO 2005»
15 years 11 months ago
A framework for learning coordinated behavior
We sketch a framework for learning structured coordinated behavior, specifically the tactical behavior of Experimental Unmanned Vehicles (XUVs). We conceptualize an XUV unit as a ...
Albert C. Esterline, Chafic BouSaba, Abdollah Homa...
ISIPTA
2003
IEEE
125views Mathematics» more  ISIPTA 2003»
15 years 11 months ago
Game-Theoretic Learning Using the Imprecise Dirichlet Model
We discuss two approaches for choosing a strategy in a two-player game. We suppose that the game is played a large number of rounds, which allows the players to use observations o...
Erik Quaeghebeur, Gert de Cooman
ICMI
2003
Springer
96views Biometrics» more  ICMI 2003»
15 years 11 months ago
Learning and reasoning about interruption
We present methods for inferring the cost of interrupting users based on multiple streams of events including information generated by interactions with computing devices, visual ...
Eric Horvitz, Johnson Apacible
CDC
2009
IEEE
158views Control Systems» more  CDC 2009»
15 years 10 months ago
Multiple target detection using Bayesian learning
In this paper, we study multiple target detection using Bayesian learning. The main aim of the paper is to present a computationally efficient way to compute the belief map update ...
Sujit Nair, Konda Reddy Chevva, Houman Owhadi, Jer...
AIIA
1995
Springer
15 years 9 months ago
Learning Programs in Different Paradigms using Genetic Programming
Genetic Programming (GP) is a method of automatically inducing programs by representing them as parse trees. In theory, programs in any computer languages can be translated to par...
Man Leung Wong, Kwong-Sak Leung