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» A Theory for Game Theories
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IAT
2008
IEEE
16 years 20 days ago
Formalizing Multi-state Learning Dynamics
This paper extends the link between evolutionary game theory and multi-agent reinforcement learning to multistate games. In previous work, we introduced piecewise replicator dynam...
Daniel Hennes, Karl Tuyls, Matthias Rauterberg
TARK
2007
Springer
16 years 9 days ago
Explaining quantity implicatures
We give derivations of two formal models of Gricean Quantity1 implicature and strong exhaustivity (Van Rooij and Schulz, 2004; Schulz and Van Rooij, 2006), in bidirectional optima...
Tikitu de Jager, Robert van Rooij
CDC
2009
IEEE
165views Control Systems» more  CDC 2009»
15 years 11 months ago
Achieving symmetric Pareto Nash equilibria using biased replicator dynamics
— Achieving the Nash equilibria for single objective games is known to be a computationally difficult problem. However there is a special class of equilibria called evolutionary...
Kiran Somasundaram, John S. Baras
TCS
2010
15 years 28 days ago
Window-games between TCP flows
We consider network congestion problems between TCP flows and define a new game, the Window-game, which models the problems of network congestion caused by the competing flows. An...
Pavlos S. Efraimidis, Lazaros Tsavlidis, George B....
TAGT
1998
Springer
317views Graph Theory» more  TAGT 1998»
15 years 10 months ago
A Fully Abstract Model for Graph-Interpreted Temporal Logic
Fabio Gadducci, Reiko Heckel, Manuel Koch