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» A Theory for Game Theories
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KI
2009
Springer
16 years 1 months ago
On Defaults in Action Theories
Abstract. We study the integration of two prominent fields of logicbased AI: action formalisms and non-monotonic reasoning. The resulting framework allows an agent employing an ac...
Hannes Strass, Michael Thielscher
168
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UC
2009
Springer
16 years 1 months ago
Evolvable Hardware: From Applications to Implications for the Theory of Computation
The paper surveys the fundamental principles of evolvable hardware, introduces main problems of the field and briefly describes the most successful applications. Although evolvab...
Lukás Sekanina
IAT
2008
IEEE
16 years 1 months ago
A Computer Simulation Laboratory for Social Theories
  We   present   an   agent­based   model   that   employs  different   social   theories   and   their   combination   to  explain and predict social changes....
Joseph M. Whitmeyer, Moutaz Khouja, Ted Carmichael...
ICASSP
2008
IEEE
16 years 1 months ago
Hybrid design of filtered-x adaptive algorithm via sampled-data control theory
Analysis and design of ltered-x adaptive algorithms are conventionally done by assuming that the transfer function in the secondary path is a discrete-time system. However, in rea...
Masaaki Nagahara, Yutaka Yamamoto
ICPR
2008
IEEE
16 years 1 months ago
On-line novelty detection using the Kalman filter and extreme value theory
Novelty detection is concerned with identifying abnormal system behaviours and abrupt changes from one regime to another. This paper proposes an on-line (causal) novelty detection...
Hyoungjoo Lee, Stephen J. Roberts