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» A Theory for Game Theories
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POPL
2008
ACM
16 years 7 months ago
The design and implementation of typed scheme
When scripts in untyped languages grow into large programs, maintaining them becomes difficult. A lack of types in typical scripting languages means that programmers must (re)disc...
Sam Tobin-Hochstadt, Matthias Felleisen
POPL
2008
ACM
16 years 7 months ago
Imperative self-adjusting computation
Self-adjusting computation enables writing programs that can automatically and efficiently respond to changes to their data (e.g., inputs). The idea behind the approach is to stor...
Umut A. Acar, Amal Ahmed, Matthias Blume
POPL
2008
ACM
16 years 7 months ago
Relevance heuristics for program analysis
Relevance heuristics allow us to tailor a program analysis to a particular property to be verified. This in turn makes it possible to improve the precision of the analysis where n...
Kenneth L. McMillan
POPL
2008
ACM
16 years 7 months ago
Generating precise and concise procedure summaries
We present a framework for generating procedure summaries that are precise -- applying the summary in a given context yields the same result as re-analyzing the procedure in that ...
Greta Yorsh, Eran Yahav, Satish Chandra
POPL
2007
ACM
16 years 7 months ago
Preferential path profiling: compactly numbering interesting paths
Path profiles provide a more accurate characterization of a program's dynamic behavior than basic block or edge profiles, but are relatively more expensive to collect. This h...
Kapil Vaswani, Aditya V. Nori, Trishul M. Chilimbi
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