Sciweavers

14084 search results - page 195 / 2817
» A Theory for Game Theories
Sort
View
AROBOTS
2002
121views more  AROBOTS 2002»
15 years 6 months ago
Theory of Mind for a Humanoid Robot
If we are to build human-like robots that can interact naturally with people, our robots must know not only about the properties of objects but also the properties of animate agent...
Brian Scassellati
JSYML
2000
103views more  JSYML 2000»
15 years 6 months ago
A Model Complete Theory of Valued D-Fields
The notion of a D-ring, generalizing that of a differential or a difference ring, is introduced. Quantifier elimination and a version of the AxKochen-Ershov principle is proven for...
Thomas Scanlon
JCC
2002
38views more  JCC 2002»
15 years 6 months ago
Four-component relativistic Kohn-Sham theory
: A four-component relativistic implementation of Kohn
Trond Saue, Trygve Helgaker
IV
2010
IEEE
134views Visualization» more  IV 2010»
15 years 5 months ago
Molecular Rendering with Medieval and Renaissance Color Theory
—This paper describes the application of Medieval and Renaissance color theory to the computer graphic rendering of molecular models. In particular, Alberti’s and Cennini’s c...
Francis T. Marchese, Suzanne M. Marchese
ER
2009
Springer
152views Database» more  ER 2009»
15 years 4 months ago
Towards a Theory of Conceptual Modelling
: Conceptual modelling is a widely applied practice and has led to a large body of knowledge on constructs that might be used for modelling and on methods that might be useful for ...
Bernhard Thalheim