This paper presents an educational method used to improve teaching of tedious topics in software engineering courses that can be difficult for students to comprehend without any r...
How an internal observer, that is not given any a priori knowledge or interpretation of what its sensors receives, learn to imitate seems a formidable issue from a viewpoint of a c...
For many applications in graphics, design, and human computer interaction, it is essential to understand where humans look in a scene. Where eye tracking devices are not a viable ...
The problem of learning with positive and unlabeled examples arises frequently in retrieval applications. We transform the problem into a problem of learning with noise by labelin...
We discuss factors that affect human agreement on a semantic labeling task in the art history domain, based on the results of four experiments where we varied the number of labels...
Rebecca J. Passonneau, Thomas Lippincott, Tae Yano...