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CCS
2009
ACM
16 years 1 months ago
Reactive noninterference
Many programs operate reactively, patiently waiting for user input, subsequently running for a while producing output, and eventually returning to a state where they are ready to ...
Aaron Bohannon, Benjamin C. Pierce, Vilhelm Sj&oum...
QEST
2006
IEEE
16 years 13 days ago
Strategy Improvement for Concurrent Reachability Games
A concurrent reachability game is a two-player game played on a graph: at each state, the players simultaneously and independently select moves; the two moves determine jointly a ...
Krishnendu Chatterjee, Luca de Alfaro, Thomas A. H...
TPHOL
2005
IEEE
16 years 11 hour ago
Mechanized Metatheory for the Masses: The PoplMark Challenge
Abstract. How close are we to a world where every paper on programming languages is accompanied by an electronic appendix with machinechecked proofs? We propose an initial set of b...
Brian E. Aydemir, Aaron Bohannon, Matthew Fairbair...
ESOP
2005
Springer
15 years 12 months ago
Analysis of an Electronic Voting Protocol in the Applied Pi Calculus
Electronic voting promises the possibility of a convenient, efficient and secure facility for recording and tallying votes in an election. Recently highlighted inadequacies of imp...
Steve Kremer, Mark Ryan
COCO
2004
Springer
104views Algorithms» more  COCO 2004»
15 years 12 months ago
Quantum Arthur-Merlin Games
This paper studies quantum Arthur–Merlin games, which are Arthur–Merlin games in which Arthur and Merlin can perform quantum computations and Merlin can send Arthur quantum in...
Chris Marriott, John Watrous