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ATAL
2010
Springer
15 years 8 months ago
Capturing and generating social behavior with the restaurant game
The Restaurant Game demonstrates an end-to-end system that captures and generates social behavior for virtual agents. Over 15,000 people have played The Restaurant Game, and we ha...
Jeff Orkin, Deb K. Roy
IROS
2006
IEEE
131views Robotics» more  IROS 2006»
16 years 26 days ago
Imitation Learning of Whole-Body Grasps
Abstract— A system is detailed here for using imitation learning to teach a robot to grasp objects using both hand and wholebody grasps, which use the arms and torso as well as h...
Kaijen Hsiao, Tomás Lozano-Pérez
AAAI
2012
13 years 9 months ago
Learning Games from Videos Guided by Descriptive Complexity
In recent years, several systems have been proposed that learn the rules of a simple card or board game solely from visual demonstration. These systems were constructed for speci...
Lukasz Kaiser
ICIP
2003
IEEE
16 years 8 months ago
Learning automatic video capture from human's camera operations
This paper presents a video acquisition system that can learn automatic video capture from human's camera operations. Unlike a predefined camera control system, this system c...
Qiong Liu, Don Kimber
DSD
2007
IEEE
217views Hardware» more  DSD 2007»
16 years 1 months ago
Component-Based Hardware/Software Co-Simulation
Developing highly efficient and reliable embedded systems demands hardware/software (HW/SW) co-design and, therefore, co-simulation. In order to be highly configurable, embedded...
Ping Hang Cheung, Kecheng Hao, Fei Xie