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GAMEON
2000
15 years 7 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
ANLP
1997
169views more  ANLP 1997»
15 years 7 months ago
Building Effective Queries In Natural Language Information Retrieval
In this paper we report on our natural language information retrieval (NLIR) project as related to the recently concluded 5th Text Retrieval Conference (TREC-5). The main thrust o...
Tomek Strzalkowski, Fang Lin, Jose Perez Carballo,...
NIPS
1998
15 years 7 months ago
Learning to Estimate Scenes from Images
We seek the scene interpretation that best explains image data. For example, we may want to infer the projected velocities (scene) which best explain two consecutive image frames ...
William T. Freeman, Egon C. Pasztor
NIPS
1998
15 years 7 months ago
Modeling Surround Suppression in V1 Neurons with a Statistically Derived Normalization Model
We examine the statistics of natural monochromatic images decomposed using a multi-scale wavelet basis. Although the coefficients of this representation are nearly decorrelated, t...
Eero P. Simoncelli, Odelia Schwartz
WSC
1997
15 years 7 months ago
A Virtual PNNI Network Testbed
We describe our experiences designing and implementing a virtual PNNI network testbed. The network elements and signaling protocols modeled are consistent with the ATM Forum PNNI ...
Kalyan S. Perumalla, Matthew Andrews, Sandeep N. B...
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