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EUROPAR
2009
Springer
16 years 27 days ago
Searching for Concurrent Design Patterns in Video Games
The transition to multicore architectures has dramatically underscored the necessity for parallelism in software. In particular, while new gaming consoles are by and large multicor...
Micah J. Best, Alexandra Fedorova, Ryan Dickie, An...
ICPP
2005
IEEE
15 years 12 months ago
Design and Implementation of a Parallel Performance Data Management Framework
Empirical performance evaluation of parallel systems and applications can generate significant amounts of performance data and analysis results from multiple experiments as perfo...
Kevin A. Huck, Allen D. Malony, Robert Bell, Alan ...
COORDINATION
2009
Springer
16 years 6 months ago
Multicore Scheduling for Lightweight Communicating Processes
Process-oriented programming is a design methodology in which software applications are constructed from communicating concurrent processes. A process-oriented design is typically ...
Carl G. Ritson, Adam T. Sampson, Fred R. M. Barnes
IPPS
2006
IEEE
16 years 11 days ago
MPEG-2 decoding in a stream programming language
Image and video codecs are prevalent in multimedia devices, ranging from embedded systems, to desktop computers, to high-end servers such as HDTV editing consoles. It is not uncom...
M. Drake, Henry Hoffmann, Rodric M. Rabbah, Saman ...
IOPADS
1997
94views more  IOPADS 1997»
15 years 7 months ago
Remote I/O Fast Access to Distant Storage
As high-speed networks make it easier to use distributed resources, it becomes increasingly common that applications and their data are not colocated. Users have traditionally add...
Ian T. Foster, David Kohr, Rakesh Krishnaiyer, Jac...