We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
The generation of animated human figures especially in crowd scenes has many applications in such domains as the special effects industry, computer games or for the simulation of ...
Adam Szarowicz, Marek Mittmann, Paolo Remagnino, J...
Current operating systems offer basic support for network interface controllers (NICs) supporting remote direct memory access (RDMA). Such support typically consists of a device d...
—Chip multiprocessing design is an emerging trend for embedded systems. In this paper, we introduce a Java multiprocessor system-on-chip called JopCMP. It is a symmetric shared-m...
Schedulability analysis of real-time embedded systems requires worst case timing guarantees of embedded software performance. This involves not only language level program analysi...