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ATAL
2009
Springer
16 years 29 days ago
Adversarial search with procedural knowledge heuristic
We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
Viliam Lisý, Branislav Bosanský, Mic...
GAMEON
2003
15 years 7 months ago
Automatic Acquisition of Actions for Animated Agents
The generation of animated human figures especially in crowd scenes has many applications in such domains as the special effects industry, computer games or for the simulation of ...
Adam Szarowicz, Marek Mittmann, Paolo Remagnino, J...
CLUSTER
2005
IEEE
16 years 51 min ago
Memory Management Support for Multi-Programmed Remote Direct Memory Access (RDMA) Systems
Current operating systems offer basic support for network interface controllers (NICs) supporting remote direct memory access (RDMA). Such support typically consists of a device d...
Kostas Magoutis
SIES
2008
IEEE
16 years 22 days ago
Performance evaluation of a java chip-multiprocessor
—Chip multiprocessing design is an emerging trend for embedded systems. In this paper, we introduce a Java multiprocessor system-on-chip called JopCMP. It is a symmetric shared-m...
Christof Pitter, Martin Schoeberl
DAC
2003
ACM
16 years 7 months ago
Accurate timing analysis by modeling caches, speculation and their interaction
Schedulability analysis of real-time embedded systems requires worst case timing guarantees of embedded software performance. This involves not only language level program analysi...
Xianfeng Li, Tulika Mitra, Abhik Roychoudhury