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CCS
2008
ACM
15 years 8 months ago
A security architecture for transient trust
In extraordinary situations, certain individuals may require access to information for which they are not normally authorized. For example, to facilitate rescue of people trapped ...
Cynthia E. Irvine, Timothy E. Levin, Paul C. Clark...
CW
2005
IEEE
16 years 14 days ago
On a Serverless Networked Virtual Ball Game for Multi-Player
This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
Yoshihiro Kawano, Tatsuhiro Yonekura
VRML
1998
ACM
15 years 11 months ago
DWTP - An Internet Protocol for Shared Virtual Environments
VRML (the Virtual Reality Modeling Language) has brought 3D objects and virtual worlds to a large number of Internet users. While it provides a suitable basis for the platform ind...
Wolfgang Broll
TSE
2011
114views more  TSE 2011»
15 years 1 months ago
Loupe: Verifying Publish-Subscribe Architectures with a Magnifying Lens
Abstract— The Publish-Subscribe (P/S) communication paradigm fosters high decoupling among distributed components. This facilitates the design of dynamic applications, but also i...
Luciano Baresi, Carlo Ghezzi, Luca Mottola
CIIT
2004
104views Communications» more  CIIT 2004»
15 years 8 months ago
Semi-automatic compensation of the propagation delay in fault-tolerant systems
In control systems the jitter is a major problem since in a time-varying system the theoretical results for analysis and design of time-invariant systems cannot be used directly. ...
Thomas Losert, Wilfried Elmenreich, Martin Schlage...