This article surveys three techniques for enhancing heuristic game-tree search pioneered in the author's Othello program Logistello, which dominated the computer Othello scen...
This paper presents a system that detects humans climbing fences. After extracting a binary blob contour, the system models the human with an extended star-skeleton representation...
Many machine translation (MT) evaluation metrics have been shown to correlate better with human judgment than BLEU. In principle, tuning on these metrics should yield better syste...
Opportunistic activity and context recognition systems do not presume a static sensor infrastructure that is defined at the design time of a system. They also do not have a fixed ...
One fundamental challenge for the design of the interactive systems of the future is to invent and design environments and cultures in which humans can express themselves and enga...