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» A Survey of Human Computation Systems
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CHI
2004
ACM
16 years 1 days ago
Project massive: a study of online gaming communities
Massively Multiplayer Online Games (MMOGs) continue to be a popular and lucrative sector of the gaming market. Project Massive was created to assess MMOG players’ social experie...
A. Fleming Seay, William J. Jerome, Kevin Sang Lee...
HCI
2009
15 years 4 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg
HCI
2009
15 years 4 months ago
Antecedents of Attributions in an Educational Game for Social Learning: Who's to Blame?
Games are increasingly being used as educational tools, in part because they are presumed to enhance student motivation. We look at student motivation in games from the viewpoint o...
Amy Ogan, Vincent Aleven, Julia Kim, Christopher J...
BCSHCI
2009
15 years 4 months ago
Personality traits, usage patterns and information disclosure in online communities
Online communities of different types have become an important part of the daily internet life of many people within the last couple of years. Both research and business have show...
Johann Schrammel, Christina Köffel, Manfred T...
HEURISTICS
2010
15 years 4 months ago
An adaptive memory algorithm for the split delivery vehicle routing problem
Abstract The split delivery vehicle routing problem (SDVRP) relaxes routing restrictions forcing unique deliveries to customers and allows multiple vehicles to satisfy customer dem...
Rafael E. Aleman, Xinhui Zhang, Raymond R. Hill