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» A Survey of Human Computation Systems
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CHI
2007
ACM
16 years 7 months ago
Project massive: self-regulation and problematic use of online gaming
A longitudinal design was employed to collect three waves of survey data over a 14 month period from 2790 online gamers. Respondents were asked questions about their gaming activi...
A. Fleming Seay, Robert E. Kraut
CHI
2006
ACM
16 years 7 months ago
"Girls don't waste time": pre-adolescent attitudes toward ICT
Relying on naturalistic observation, via video selfdocumentaries, contextual interviews, and focus groups, we explored gender differences in the information and communication tech...
Weimin Hou, Manpreet Kaur, Anita Komlodi, Wayne G....
CHI
2005
ACM
16 years 7 months ago
prefuse: a toolkit for interactive information visualization
Although information visualization (infovis) technologies have proven indispensable tools for making sense of complex data, wide-spread deployment has yet to take hold, as success...
Jeffrey Heer, Stuart K. Card, James A. Landay
CHI
2005
ACM
16 years 7 months ago
Implications for designing the user experience of DVD menus
DVD menus often miss out on usability and are complex and difficult to navigate through. One of the main problems is the lack of design standards. By conducting an expert walkthro...
Thomas Költringer, Martin Tomitsch, Karin Kap...
ISEUD
2009
Springer
16 years 1 months ago
What Is End-User Software Engineering and Why Does It Matter?
End-user programming has become ubiquitous, so much so that there are more end-user programmers today than there are professional programmers. End-user programming empowers—but t...
Margaret M. Burnett