One of the problems in the use of evolutionary computer systems in artistic tasks is the lack of artificial models of human critics. In this paper, based on the state of the art an...
Juan Romero, Penousal Machado, Antonino Santos, Am...
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
In this paper I will outline some of the practical experiences and theoretical concerns that have informed some 15 years of research into the relationship between human creativity...
— As cameras and storage devices have become cheaper, the number of video surveillance systems has also increased. Video surveillance was (and mostly is) done by human operators ...
We used human movement as the basis for designing a collaborative aesthetic design environment. Our intention was to promote social interaction and creative expression. We employe...
Andrew Webb, Andruid Kerne, Eunyee Koh, Pranesh Jo...