In this paper we describe the Web 3.0 case study WellnessRules, where ontology-structured rules (including facts) about wellness opportunities are created by participants in rule l...
Harold Boley, Taylor Michael Osmun, Benjamin Larry...
To animate a character, a number of poses are displayed in quick succession in order to create the illusion of motion. For most real-time applications, such as games, the pose upd...
Rachel McDonnell, Fiona N. Newell, Carol O'Sulliva...
AL MODELLING: KNOWLEDGE ACQUISITION AND MODEL ABSTRACTION Kathy Kotiadis Stewart Robinson Operational Research and Management Sciences Group Warwick Business School University of W...
True multi-user, multimodal interaction over a digital table lets co-located people simultaneously gesture and speak commands to control an application. We explore this design spa...
Edward Tse, Saul Greenberg, Chia Shen, Clifton For...
Synthetically generated 3D humans often fail to express a full range of emotions or present different levels of the same type of emotion. Transcending the facial expression, what ...