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CHI
2005
ACM
16 years 7 months ago
What is connected by mutual gaze?: user's behavior in video-mediated communication
Video-mediated communication systems such as teleconferencing and videophone have become popular. As with face-to-face communication, non-verbal cues such as gaze, facial expressi...
Naoki Mukawa, Tsugumi Oka, Kumiko Arai, Masahide Y...
CHI
2005
ACM
16 years 7 months ago
Design and evaluation challenges of serious games
As the computer game industry grows, game capabilities and designs are being re-used for purposes other than entertainment. The study of 'Serious Games', i.e. games for ...
Elaine M. Raybourn, Nathan Bos
CHI
2004
ACM
16 years 7 months ago
Telemurals: linking remote spaces with social catalysts
ls is an abstract audio-video installation that seeks to initiate and sustain interaction between and within two remote spaces. Our goal is to improve the social aspects of casual...
Karrie Karahalios, Judith S. Donath
CHI
2004
ACM
16 years 7 months ago
One-hundred days in an activity-centric collaboration environment based on shared objects
This paper describes a new collaboration technology that is carefully poised between informal, ad hoc, easy-to-initiate collaborative tools, vs. more formal, structured, and higho...
Michael J. Muller, Werner Geyer, Beth Brownholtz, ...
CHI
2001
ACM
16 years 7 months ago
Single display privacyware: augmenting public displays with private information
The research area of Single Display Groupware (SDG) confronts the standard model of computing interaction, one user working on one computer, by investigating how to best support g...
Garth B. D. Shoemaker, Kori Inkpen