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CSCW
2002
ACM
15 years 6 months ago
Instant messaging in teen life
Instant Messaging (IM) is being widely adopted by teenagers. In a study of 16 teenage IM users, we explore IM as an emerging feature of teen life, focusing our questions on its su...
Rebecca E. Grinter, Leysia Palen
ESWA
2008
166views more  ESWA 2008»
15 years 6 months ago
Modular design to support green life-cycle engineering
The severe competition in the market has driven enterprises to produce a wider variety of products to meet consumers' needs. However, frequent variation of product specificat...
Hwai-En Tseng, Chien-Chen Chang, Jia-Diann Li
PSYCHNOLOGY
2008
128views more  PSYCHNOLOGY 2008»
15 years 6 months ago
Contrasting the Effectiveness and Efficiency of Virtual Reality and Real Environments in the Treatment of Acrophobia
Previous studies reported good results in using virtual reality for the treatment of acrophobia. Similarly this paper reports the use of a virtual environment for the treatment of...
Carlos M. Coelho, Carlos F. Silva, Jorge A. Santos...
JNCA
2010
106views more  JNCA 2010»
15 years 5 months ago
A methodology for engineering collaborative and ad-hoc mobile applications using SyD middleware
Today’s web applications are more collaborative and are using the standard and ubiquitous Internet protocols. We have earlier developed System on Mobile Devices (SyD) middleware...
Praveen Madiraju, Srilaxmi Malladi, Janaka Balasoo...
VL
2010
IEEE
221views Visual Languages» more  VL 2010»
15 years 5 months ago
Sketching and Drawing in the Design of Open Source Software
In co-located software development, diagramming practices, such as sketching ideas out with a pen and paper, support the creative process and allow designers to shape, analyze, an...
Eunyoung Chung, Carlos Jensen, Koji Yatani, Victor...